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Rogue abilities

Every trainer and level ability with its Forever tooltip, sorted by level. · 33 abilities, 97 ranks

Between the Eyes

New

Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: 187 to 226 damage, 1 sec Stun 2 points: 302 to 365 damage, 2 sec Stun 3 points: 416 to 503 damage, 3 sec Stun 4 points: 531 to 642 damage, 4 sec Stun 5 points: 645 to 780 damage, 5 sec Stun Cooldown shared with Kidney Shot.

20 yd35 Energy / 1 Combo Point4 sec cast20 sec cooldownLevel 1

Blade Dance

New

Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point: 1 point: 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds

100 yd25 Energy / 1 Combo PointInstantLevel 1

Eviscerate

Changed

Finishing move that causes damage per combo point, increased by Attack Power: 1 point: 278-332 damage 2 points: 448-502 damage 3 points: 618-672 damage 4 points: 788-842 damage 5 points: 958-1,012 damage

9 ranks: R1 L1 · R2 L8 · R3 L16 · R4 L24 · R5 L32 · R6 L40 · R7 L48 · R8 L56 · R9 L60

Melee35 Energy / 1 Combo PointInstantLevel 1 → 60

Poisoned Knife

New

Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo points. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.

2 ranks: L1 · L1

100 ydInstantLevel 1

Quick Draw

Changed

Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo points. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.

20 yd25 EnergyInstant10 sec cooldownLevel 1

Redirect

New

Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.

MeleeInstant10 sec cooldownLevel 1

Saber Slash

New

Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for (Attack Power × 5/100) damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo points. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.

Melee45 EnergyInstantLevel 1

Shadowstrike

Changed

Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo points.

25 yd20 EnergyInstantLevel 1Requires Stealth

Shiv

New

Instantly attack with your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Slower weapons require more energy. Awards 1 combo points. Shiv benefits from all talents and effects that trigger from or modify Sinister Strike.

Melee20 EnergyInstantLevel 1

Shuriken Toss

Changed

Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo points per target hit.

25 yd30 EnergyInstant20 sec cooldownLevel 1

Sinister Strike

Changed

An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo points.

8 ranks: R1 L1 · R2 L6 · R3 L14 · R4 L22 · R5 L30 · R6 L38 · R7 L46 · R8 L54

Melee45 EnergyInstantLevel 1 → 54

Stealth

Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

4 ranks: R1 L1 · R2 L20 · R3 L40 · R4 L60

Instant10 sec cooldownLevel 1 → 60

Backstab

Changed

Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points.

9 ranks: R1 L4 · R2 L12 · R3 L20 · R4 L28 · R5 L36 · R6 L44 · R7 L52 · R8 L60 · R9 L60

Melee60 EnergyInstantLevel 4 → 60

Pick Pocket

Pick the target's pocket.

MeleeInstantLevel 4Requires Stealth

Gouge

Changed

Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points.

5 ranks: R1 L6 · R2 L18 · R3 L32 · R4 L46 · R5 L60

Melee45 EnergyInstant10 sec cooldownLevel 6 → 60

Evasion

The rogue's dodge chance will increase by 50% for 15 sec.

Instant5 min cooldownLevel 8

Slice and Dice

Changed

Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

2 ranks: R1 L10 · R2 L42

100 yd25 Energy / 1 Combo PointInstantLevel 10 → 42

Sprint

Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

3 ranks: R1 L10 · R2 L34 · R3 L58

Instant5 min cooldownLevel 10 → 58

Kick

A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

4 ranks: R1 L12 · R2 L26 · R3 L42 · R4 L58

Melee25 EnergyInstant10 sec cooldownLevel 12 → 58

Expose Armor

Changed

Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point: 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor

5 ranks: R1 L14 · R2 L26 · R3 L36 · R4 L46 · R5 L56

Melee25 Energy / 1 Combo PointInstantLevel 14 → 56

Garrote

Changed

Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points.

6 ranks: R1 L14 · R2 L22 · R3 L30 · R4 L38 · R5 L46 · R6 L54

Melee50 EnergyInstantLevel 14 → 54Requires Stealth

Feint

Changed

Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

5 ranks: R1 L16 · R2 L28 · R3 L40 · R4 L52 · R5 L60

Melee20 EnergyInstant10 sec cooldownLevel 16 → 60

Ambush

Changed

Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points.

6 ranks: R1 L18 · R2 L26 · R3 L34 · R4 L42 · R5 L50 · R6 L58

Melee60 EnergyInstantLevel 18 → 58Requires Stealth

Rupture

Changed

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point: 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs

6 ranks: R1 L20 · R2 L28 · R3 L36 · R4 L44 · R5 L52 · R6 L60

Melee25 Energy / 1 Combo PointInstantLevel 20 → 60

Vanish

Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

2 ranks: R1 L22 · R2 L42

Instant5 min cooldownLevel 22 → 42

Detect Traps

Passive

Greatly increased chance to detect traps.

Level 24

Cheap Shot

Changed

Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

Melee60 EnergyInstantLevel 26Requires Stealth

Disarm Trap

Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

5 yd2 sec castLevel 30

Kidney Shot

Changed

Finishing move that stuns the target. Lasts longer per combo point: 1 point: 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

2 ranks: R1 L30 · R2 L50

Melee25 Energy / 1 Combo PointInstant20 sec cooldownLevel 30 → 50

Blind

Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

10 yd30 EnergyInstant5 min cooldownLevel 34

Mutilate

Changed

Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

3 ranks: R2 L40 · R3 L50 · R4 L60

Melee60 EnergyInstantLevel 40 → 60

Safe Fall

Passive

Reduces damage from falling.

Level 40

Main Gauche

New

Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo points. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche.

Melee15 EnergyInstant15 sec cooldown