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What actually changed

Every talent, ability and racial change between client builds, with the exact tooltip before and after.

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472Talent
1371Ability
46Racial
16Race/class

Compared with Classic Era 1.15.9.70003 · 1.60.1.70425 · Oct 16, 2026 · 1905 real changes

By class

Warrior Class Changes

Level 1
  • Battle ShoutBase AbilityChangedLevel 1/12/22/32/42/52/60

    The warrior shouts, increasing the melee attack power of all party members within 20 yards by 232. Lasts 2 min.

    The warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.

Level 2
  • Valor of AzerothBase AbilityNewLevel 2

    Inspires all members of your party or raid to fight for the Valor of Azeroth, increasing critical chance of all spells and attacks by 5% and granting 90 Attack Power. Lasts 2 hr.

Level 6
  • Thunder ClapBase AbilityChangedLevel 6/18/28/38/48/58

    Blasts nearby enemies with thunder, increasing the time between their attacks by 10%20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.

Level 10
  • Improved RendArmsChangedLevel 10+

    Increases the Bleed damage done by your Rend ability by 15%/25%/35%12%/23%/35%.

  • Booming VoiceFuryChangedLevel 10+

    Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%/20%/30%/40%/50%.

    Increases the area of effect of your Shouts by 10%/20%/30%/40%/50% and reduces their Rage cost by 5%/10%/15%/20%/25%.

  • Improved BloodrageProtectionChangedLevel 10+

    Increases the instant Rage generated by your Bloodrage ability by 2/5.

    Increases all the Rage generated by your Bloodrage ability by 25%/50%.

  • Iron WillProtectionChangedLevel 10+

    Increases your chance to resist Stun and Charm effects by an additional 3%/6%/9%/12%/15%.

    Reduces the duration of Stun and Fear effects inflicted on you by 3%/6%/9%/12%/15%.

  • Defensive StanceBase AbilityChangedLevel 10

    A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated.

    A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.

  • TauntBase AbilityChangedLevel 10

    Taunts the target to attack you, but has no effect if the target is already attacking you.

  • Sunder ArmorBase AbilityChangedLevel 10/22/34/46/58

    Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.

Level 12
  • OverpowerBase AbilityChangedLevel 12/28/44/60

    Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.

Level 14
  • Tactical MasteryBase AbilityNewLevel 14

    You retain up to 10 Rage when you change Stances.

  • Demoralizing ShoutBase AbilityChangedLevel 14/24/34/44/54

    Reduces the melee attack power of all enemies within 10 yards by 140196 for 3045 sec.

  • RevengeBase AbilityChangedLevel 14/24/34/44/54/60

    Instantly counterattack an enemy for 90153 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

Level 15
  • Lingering RageFuryNewLevel 15+

    Increases the time before your Rage begins to decay after leaving combat by 10 sec.

  • Improved Demoralizing ShoutFuryBaselineLevel 15+

    Increases the melee attack power reduction of your Demoralizing Shout by 40%.

    Now part of

  • ToughnessProtectionRemovedLevel 15+

    Increases your armor value from items by 10%.

  • Improved Tactical MasteryArmsChangedLevel 15+

    You retain up to 5/10/15/20/25 of your rage points when you change stances.

    Tactical Mastery lets you retain up to an additional 3/6/9/12/15 Rage when you change stances.

  • AnticipationProtectionChangedLevel 15+

    Increases your Defense Skill by 2/4/6/8/104/8/12/16/20.

  • Improved RevengeProtectionChangedLevel 15+

    Gives your Revenge ability a 15%/30%/45% chance to stun the target for 3 sec.

    Increases damage dealt by your Revenge ability by 20%/40%/60%.

  • Improved Thunder ClapProtectionChangedLevel 15+

    Reduces the cost of your Thunder Clap ability by 1/2/4 rage point/points.

    Reduces the Rage cost of your Thunder Clap ability by 2/4/6.

  • Improved OverpowerArmsMovedLevel 15+

    Increases the critical strike chance of your Overpower ability by 25%/50%.

Level 16
  • Shield BlockBase AbilityChangedLevel 16

    Increases chance to block by 75% for 5 sec, but will only block 1 attack.

    Increases chance to block by 75% for 7 sec, but will only block 2 attacks.

Level 20
  • Furious PrecisionFuryNewLevel 20+

    Increases your chance to hit with off-hand attacks by 10%.

  • Master of DefenseProtectionNewLevel 20+

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • Victory RushBase AbilityNewLevel 20

    Instantly attack the target causing (1 + Attack Power × 15/100) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.

  • Improved CleaveFuryBaselineLevel 20+

    Increases the bonus damage done by your Cleave ability by 120%.

  • Improved Battle ShoutFuryBaselineLevel 20+

    Increases the melee attack power bonus of your Battle Shout by 25%.

    Now part of

  • Improved Shield BlockProtectionBaselineLevel 20+

    Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.

    Now part of

  • Anger ManagementArmsChangedLevel 20+

    Increases the time required for your rage to decay while out of combat by 30%.

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

  • Blood CrazeFuryChangedLevel 20+

    Regenerates 1%/2%/3% of your total Health over 6 sec after being the victim of a critical strike.

    Regenerates 1%/2%/3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

  • Last StandProtectionChangedLevel 20+

    When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

  • Improved DisarmProtectionChangedLevel 20+

    Increases the duration of your Disarm ability by 1/2/3 secs.

    Reduces the cooldown of your Disarm ability by 7/13/20 secs.

  • DefianceProtectionChangedLevel 20+

    Increases the threat generated by your attacks by 3%/6%/9%/12%/15% while in Defensive Stance.

    Increases all threat generated in Defensive stance by an additional 5%/10%/15% while a shield is equipped.

  • RetaliationBase AbilityChangedLevel 20

    Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.

  • SlamBase AbilityChangedLevel 20/30/38/46/54

    Slams the opponent, causing weapon damage plus 87.

Level 25
  • Spearing StrikeArmsNewLevel 25+

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Raging BlowsFuryNewLevel 25+

    Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

  • VanguardProtectionNewLevel 25+

    Your Charge ability is now usable while in Defensive Stance.

  • Improved TauntProtectionRemovedLevel 25+

    Reduces the cooldown of your Taunt ability by 2 sec.

  • Two-Handed Weapon SpecializationArmsChangedLevel 25+

    Increases the damage you deal with two-handed melee weapons by 1%/2%/3%/4%/5%1%/2%/3%.

  • Dual Wield SpecializationFuryChangedLevel 25+

    Increases the damage done by your offhand weapon by 5%/10%/15%/20%/25%.

    Increases the damage done by your off-hand weapon by 5%/10%/15%/20%/25% and the Rage generated by your off-hand attacks by 10%/20%/30%/40%/50%.

  • EnrageFuryChangedLevel 25+

    Gives you a 5%/10%/15%/20%/25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

    Gives you a 30% chance to deal 2%/4%/6%/8%/10% increased Physical damage for 12 sec after being the victim of any damaging attack.

  • Improved ExecuteFuryChangedLevel 25+

    Reduces the Rage cost of your Execute ability by 2/53/5.

  • Improved Shield BashProtectionChangedLevel 25+

    Gives your Shield Bash ability a 50%/100% chance to Silence the target for 3 sec.

Level 28
  • Shield WallBase AbilityChangedLevel 28

    Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.

    Reduces the damage taken from all attacks by 60% for 12 sec.

Level 30
  • BloodthrillArmsNewLevel 30+

    Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

  • WeaponmasterArmsNewLevel 30+

    Gives your melee weapon attacks a benefit depending on the weapon.

  • Focused RageProtectionNewLevel 30+

    Reduces the Rage cost of your offensive abilities by 3.

  • Axe SpecializationArmsRemovedLevel 30+

    Increases your chance to get a critical strike with Axes by 5%.

  • Mace SpecializationArmsRemovedLevel 30+

    Gives you a 6% chance to stun your target for 3 sec with a Mace.

  • Sword SpecializationArmsRemovedLevel 30+

    Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

  • Improved Berserker RageFuryChangedLevel 30+

    The Berserker Rage ability will generate 5/10 rage when used.

    Your Berserker Rage ability will instantly generate 5/10 Rage and has a 50%/100% chance to remove all movement impairing effects when activated.

  • Death WishFuryChangedLevel 30+

    When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

  • Improved Shield WallProtectionChangedLevel 30+

    Increases the effect duration of your Shield Wall ability by 3/5 secs.

    Reduces the cooldown of your Shield Wall ability by 5.5/11 min.

  • Concussion BlowProtectionChangedLevel 30+

    Stuns the opponent for 5 sec.

    Stuns the target for 5 sec.

  • Berserker RageBase AbilityChangedLevel 30

    The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.

Level 35
  • Gore DrinkerFuryNewLevel 35+

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.

  • Polearm SpecializationArmsRemovedLevel 35+

    Increases your chance to get a critical strike with Polearms by 5%.

  • Improved SlamArmsChangedLevel 35+

    Decreases the casting time of your Slam ability by 0.1/0.2/0.3/0.4/0.5 sec.

    Reduces the global cooldown and cast time of your Slam ability by 0.25/0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.

  • FlurryFuryChangedLevel 35+

    Increases your attack speed by 10%/15%/20%/25%/30% for your next 3 swings after dealing a melee critical strike.

    Increases your melee attack speed by 5%/10%/15%/20%/25% for your next 3 swings after dealing a melee critical strike.

Level 40
  • BloodthirstFuryChangedLevel 40+

    Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

  • Shield SlamProtectionChangedLevel 40+

    Slam the target with your shield, causing 230 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

    Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Level 48
  • BloodthirstBase AbilityChangedLevel 48/54/60

    Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 sec.

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.

  • Shield SlamBase AbilityChangedLevel 48/54/60

    Slam the target with your shield, causing 350 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

    Slam the target with your shield, causing 655 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Level 50
  • RecklessnessBase AbilityChangedLevel 50

    The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

    The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

Any level
  • Commanding ShoutBase AbilityNew

    The warrior shouts, increasing the Stamina of all party members within 30 yards by 2. Lasts 5 min.

  • DevastateBase AbilityNew

    Sunder Armor also deals 150% weapon damage, increased by 10% per application of Sunder Armor already on the target.

  • Enraged RegenerationBase AbilityNew

    Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.

  • MeathookBase AbilityNew

    Throw out a hooked chain to restrain the target and pull them toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies.

  • Quick StrikeBase AbilityNew

    A reckless instant melee attack with your two-handed weapon dealing (Attack Power × 35/100) to (Attack Power × 40/100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.

  • Raging BlowBase AbilityNew

    A ferocious strike that deals 115% weapon damage, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Each other melee ability used while Enrage, Berserker Rage, or Bloodrage is active reduces Raging Blow's remaining cooldown by 1 sec.

  • Rallying CryBase AbilityNew

    Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.

  • ShockwaveBase AbilityNew

    Sends a wave of force in front of the warrior, causing (50/100 × Attack Power) damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.

  • Mace Stun EffectBase AbilityRemoved

    Stuns the target for 3 sec.

  • Revenge StunBase AbilityRemoved

    Stuns the target for 3 sec.

By race

Racial

Client builds