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Races & racials

Every racial in World of Warcraft: Forever, with what changed from Classic Era. Racial resistances are gone; weapon-skill racials now grant critical strike chance.

New raceAlliance
  • Read LeylineNew
    2 sec cast2 min cooldown
    • Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.

  • Walk on AirNew
    Instant1.5 min cooldown
    • Glide downward through the air for 10 sec while controlling your direction of travel.

  • Elemental InsightPassiveNew
    • Damage dealt versus Elementals increased by 5%.

  • Wind BlessedPassiveNew
    • Increases your spellcasting, melee, and ranged Haste by 3%.

  • SkysightNew
    0.5 sec cast2 min cooldown
    • Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

  • Walk on AirNew
    Instant1.5 min cooldown
    • Glide downward through the air for 10 sec while controlling your direction of travel.

  • Elemental InsightPassiveNew
    • Damage dealt versus Elementals increased by 5%.

  • Wind BlessedPassiveNew
    • Increases your spellcasting, melee, and ranged Haste by 3%.

Alliance
  • Perception
    Instant3 min cooldown
    • Dramatically increases stealth detection for 20 sec.

  • Will to SurviveNew
    Instant3 min cooldown
    • Instantly removes all Stun effects.

  • RuthlessPassiveChanged
    • Increases your critical strike chance with all spells and attacks by 2%.

  • The Human SpiritPassive
    • Spirit increased by 5%.

Horde
  • Blood FuryChanged
    Instant3 min cooldown
    • Increases Attack Power and Spell Power by 10% for 15 sec.

  • Shatter CurseNew
    Instant3 min cooldown
    • Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.

  • HardinessPassiveChanged
    • Duration of Stun effects on you reduced by 20%.

  • SavagePassiveChanged
    • Increases your critical strike chance with all spells and abilities by 1%.

Alliance
  • Find Treasure
    Instant
    • Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

  • StoneformChanged
    Instant3 min cooldown
    • Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Big Game HunterPassiveNew
    • Damage dealt versus Beasts increased by 5%.

  • Earth FuryPassiveNew
    • Increases your critical strike bonus to damage and healing by 2%.

Alliance
  • Elune's LightNew
    Instant3 min cooldown
    • Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

  • ShadowmeldChanged
    Instant10 sec cooldown
    • Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

  • QuicknessPassiveChanged
    • Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Wisp SpiritPassiveChanged
    • Transform into a wisp upon death, increasing movement speed by 75%.

Horde
  • CannibalizeChanged
    5 ydInstant2 min cooldown
    • When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Will of the ForsakenChanged
    Instant2 min cooldown
    • Instantly removes all Charm, Fear and Sleep effects.

  • Touch of the GravePassiveNew
    • Warrior,Paladin,Rogue

      Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.

    • Priest,Mage,Warlock

      Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.

  • Underwater BreathingPassive
    • Underwater breath lasts 300% longer than normal.

Horde
  • CultivationChanged
    Instant
    • Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

  • War StompChanged
    0.5 sec cast1.5 min cooldown
    • Stuns up to 5 enemies within 8 yds for 2 sec.

  • EndurancePassiveChanged
    • Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.

  • PlainsrunningPassiveNew
    • Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.

Alliance
  • Escape ArtistChanged
    Instant2 min cooldown
    • Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Eureka!New
    Instant2 min cooldown
    8 sec duration
    • Warrior

      Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.

    • Rogue

      Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.

    • Priest

      Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.

    • Mage

      Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.

    • Warlock

      Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.

  • Engineering SpecializationPassiveChanged
    • Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Expansive MindPassiveChanged
    • Warrior

      Maximum Rage increased by 5%.

    • Rogue

      Maximum Energy increased by 5%.

    • Priest,Mage,Warlock

      Maximum Mana increased by 5%.

Horde
  • BerserkingChanged
    Instant3 min cooldown
    • Increases your spellcasting and attack speed by 10% for 10 sec.

  • Rapid RegenerationNew
    Instant3 min cooldown
    • Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

  • Beast SlayingPassive
    • Damage dealt versus Beasts increased by 5%.

  • RegenerationPassiveChanged
    • Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.

Who can be what

Race and class combinations, with the new pairings highlighted.

Alliance

new in Forever
ClassHumanDwarfNight ElfGnomeSkyborne (High)
Warrior
Paladin···
Hunter·
Rogue
Priest·
Shaman····
Mage··
Warlock···
Druid···

Horde

new in Forever
ClassOrcUndeadTaurenTrollSkyborne (Windshaper)
Warrior
Paladin····
Hunter·
Rogue·
Priest···
Shaman·
Mage··
Warlock··
Druid···

Which races are in World of Warcraft: Forever?

Human, Orc, Dwarf, Night Elf, Undead, Tauren, Gnome, Troll and the new Skyborne, who choose Alliance (High Order) or Horde (Windshaper) at creation.

What are the Skyborne racials?

Read Leyline: Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found. Walk on Air: Glide downward through the air for 10 sec while controlling your direction of travel. Elemental Insight: Damage dealt versus Elementals increased by 5%. Wind Blessed: Increases your spellcasting, melee, and ranged Haste by 3%.

Which new race/class combinations does Forever add?

Human hunter, Orc mage, Dwarf shaman, Undead paladin, Gnome priest, Troll warlock, plus all Skyborne classes.